1.3 qr (perfect for a support weapon)
1.1 special saver (i'll talk about that later)
0.2 qsj (it's very strong on small units)
0.2 ssu (just for that lightswim speed up that helps very much on h3d)
0.1 bdef (will talk about it what it can do)
sj
qr is a very strong ability wearing a support weapon (like h3d does) because you can still helping your team even if the enemies are pushing in, you can still do to them back up again and again, with company of your slayer/aggro players withouth the worry of you being killed
okay, the most impactful thing for everyone is why wearing a main and a sub of ss, yeah i know, it's very strange because you can like wearing 2/3 subs of ss as maximum, but i like wearing 1.1 because if i die, i can easily paint a litlle of our base and still helping my team even if it isn't with my main weapon, with my armor that's a versatile special on defending and pushing in
i think i don't need to explain how qsj works, but with 2 subs you're very safe when jumping out and getting in very quickly
two subs of ssu is just for that light weight movement that makes movibility very great on h3d even with a plus on keeping distance
bdef is mandatory on every armor weapon because it still keeps it when hitted with 30 dmg (aka far inkjet shot, far bombs splash damage (EVERY bomb) and far missiles
sj is just for have that security when jumping in on safe positions, where a bomb can't kill me or a charger could kill me if i wasn't wearing it, i think it's a strong ability on both aggresive and support weapons