General
- Status: WIP (head, body)
- Role: Backliner/support
- Modes: Splat Zones
- Maps: TBA
Stats
- Run speed goes up to 123.866%
- Run speed while charging/firing goes up to 0.71592 DU/frame
- Bullet damage is maxed out; for an incomplete charge each bullet does 33.3 pts of damage; for complete charge each bullet does 44.9 pts of damage
- Far-range bomb radius damage goes down to 96.137%; close-range bomb radius damage goes down to 95.171%; special fall-off damage goes down to 96.620%; point sensor time goes down to 80.711%; ink mine detector goes down to 91.308%
- Speed in enemy ink goes up by 37.7%
- Super jump charge time goes down to 0.950 secs/57 frames; full super jump time goes down to 2.283 secs
- Last Ditch Effort effects begin if the other team's counter has hit 50; the full effects are when the other team's counter has hit 30, and/or there are 30 seconds left in the match or it has gone into overtime
- Hydra can now have almost 5 full charges (4 full charges and most of a fifth)
- Subs (ink mines) use 74.540% of the amount of ink they originally used; they now use 44.724% of the full ink tank
- Ink recovery while swimming goes up by 28.661%; ink recovery while walking/running goes up by 67.533%
Strategy
- TBA